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![]() #Where to find synerized notes on e sword x software# Whether it is through writing notes, becoming an intern or supporting us financially, you can be part of this global movement of young people. As your Biblical library grows you will appreciate the intuitive layout and synchronization of resources.
![]() ![]() When we perform the merge operation a new file (sample.php) from the target (dev) branch is added to the current (master) branch. So, in the above merge example the target branch is the dev branch and the current branch is the master branch. But the target branch remains unaffected. So, new files get added, exisiting files, if modified, gets updated. When we merge the target branch into the current branch, the current branch gets updated to reflect the changes. Note! The merge was a Fast-Forward merge (more on that later in this tutorial). You can see that sample.php file got added to the master branch working directory after the merge from the dev branch. rw-r-r- 1 yusufshakeel staff 0 Oct 8 16:44 sample.php ĭrwxr-xr-x 15 yusufshakeel staff 480 Oct 8 16:44. rw-r-r- 1 yusufshakeel staff 0 Sep 18 21:10 index.phpĭrwxr-xr-x 3 yusufshakeel staff 96 Sep 12 19:46 jsġ file changed, 0 insertions(+), 0 deletions(-)ĭrwxr-xr-x 6 yusufshakeel staff 192 Oct 8 16:44. ĭrwxr-xr-x 15 yusufshakeel staff 480 Oct 8 16:43. ĭrwxrwxrwx 30 yusufshakeel staff 960 Oct 2 22:48. So, if we are on master branch (i.e., current branch) and we run the git merge dev command then we will merge the dev branch (i.e., target branch) into the master branch.ĭrwxr-xr-x 5 yusufshakeel staff 160 Oct 5 19:47. ![]() To merge a given branch into the currect branch we use the git merge command. #MERGE UPDATED BRANCH TO MASTER GIT HOW TO#So, we have already learned in the previous tutorials how to create branches and how to checkout branches. That's why from now on, I'm going to be doing lots of merging but without fast forwarding.In this tutorial we will learn to merge branches in Git. Without it, we're lost because we can't tell the forest from the trees. If there's anything you guys know about me, it's that context is king. #MERGE UPDATED BRANCH TO MASTER GIT CODE#Of course the end result in terms of the source code is the same, but we know how we got there. But by appending "-no-ff" onto the merge command, you'll retain the context and the merge is maintained. If you merge and you do so by fast forwarding, that context has been lost. The whole idea is that each time you do something, you to keep its identity and know that it came as a result of a particular bug. The "no-ff" stands for "no fast forward". (There's another great article on why rebase is bad.) The thing about rebase and merge is that they creates a single "branch" that is long and all of the work that you performed for a particular work item or bug or whatever gets lost in the single master branch. ![]() Then, when I'd go to push, I'd first pull in changes, rebase, and push. Instead, I'd often just do my work on my own local copy and use master. One of the things about Git that I never worried about too much was leveraging branches for various work items. If you're not using Git, you'd better be using some form of distributed version control. It's a great article in its own right and deserves your attention if you're using Git. Over a year ago I bumped into a great article about A Successful Git Branching Model. I've been using Git now for several years. Subscribe My New Best Friend: git merge -no-ff ![]() ![]() ![]() Kashmir - The Led Zeppelin Experience next 2022 concert is performing at Blue Ocean Music Hall at 4 Ocean Front North, Salisbury, MA. 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![]() Provide screengrabs or even a video since they can speed up the process. Submit a ticket to Psyonix and explain the error that’s been preventing you from logging in to Rocket League. If the servers are up and you still get the Authentication has failed error despite trying every solution method, then it may be time to contact Psyonix’s help desk. ROCKET LEAGUE SERVER STATUS FULLYour ISP will be able to run a full diagnostic on your network, and they can pick up on errors that you wouldn’t be able to detect otherwise. If the Authentication has failed error was due to a network hiccup, then a simple modem reset should be enough to fix it.Īs a more extreme measure, you can also give a call to your ISP and ask if there are any problems on their side. Once you restart your router, you’ll be assigned a new route of connection between you and your ISP which will do the same when you try to log into Rocket League. ![]() When your internet service provider has a network problem, it can affect your home connection and cause you to receive various errors like the Authentication has failed error in Rocket League. Restart your routerĪnother reason for this error could be a connectivity issue that may have something to do with your home network. PC players should also check out the Task Manager to make sure that there isn’t a Rocket League-related process running in the background. Restarting the game will allow you to try one more time again and if the first time was just a fluke, you should be to log in to Rocket League. If all servers are operational, but you’re still receiving the Authentication has failed error in Rocket League, the chances are it may have been a temporary bug. ![]() ![]() ![]()
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PROXYCAP UDP WINDOWSUsing docker compose to glue the services together and to set this up quickly on a jump box, I gave it a test and was able to get SeatBelt.exe into the network from my own Windows VM just by connecting to the WireGuard VPN. I did some editing of the tun2socks docker container with a simpler entry point to our use case. I found that tun2socks also had a container, xjasonlyu/tun2socks and linuxserver/wireguard which I had previously used for my own WireGuard server. To make getting up and running even simpler I did some searching for docker containers to handle some of the work for me. Listing of a Domain Controller’s shared folders via a SOCKS proxy exposed using Cobalt Strike, leveraging WireGuard and tun2socks to reach it. Using this setup, we can now interact with a remote network, using a traditional network route, complete with DNS resolution (more on that in a moment!). ![]() High level architecture diagram for WireSocks tun2socks and Wireguard, we can connect arbitrary clients via Wireguard and route traffic into a SOCKS proxy and into client networks. More specifically in this instance I used WireGuard which is an awesome simple VPN that has clients for all manner of operating systems. Turns out, we have this easy network tooling that runs on Windows (amongst others) that takes your traffic from one point to another called VPNs. This would be more effort than Proxyfier, I felt. This seemed like a great idea, except every time you would want to use it for your Windows machine you would have to setup a Linux router with this installed and route your Windows machine through it. Luckily for me there already was a project that handled this called tun2socks (originally I used RedSocks, but showed me tun2socks which removes some of the iptables complexity in RedSocks) which is really just some Golang magic together with some routes that lets you redirect traffic into a tun device and have it push traffic through your SOCKS proxy. Why not do the redirection at a network level and avoid all the weird Windows nuances? Network Level Proxying Having this happen a few times, I was struck with some inspiration. If you haven’t, go read it! Unfortunately, in some edge cases those tools fail or become annoying by not catching all the traffic as you’d like. PROXYCAP UDP HOW TOThe SpectorOps team wrote an excellent post detailing how to use software such as Proxifier and Proxycap on Windows to force your tools to use your proxy. This comes with the issue of how are we going to trick these Windows applications into using our proxy. However, recently a lot of really nice tools have been released which have been made to run on Windows. Once you have a SOCKS proxy setup, that is usually when good old reliable proxychains-ng comes into the picture where you’d use it to tunnel the majority of your tooling through the proxy. SOCKS proxies are everywhere and there are many examples of Cobalt Strike or Metasploit being used to proxy traffic through an agent or tools like ReGeorg, Pivotnacci or Chisel being used to proxy traffic via a compromised web server or similar. This involves getting network traffic through your compromised device via a SOCKS proxy. We often get into a position where some sort of internal device has been compromised and you want to take it further. PROXYCAP UDP CODEIf you are just looking for the code you can find it here. In this post I’ll elaborate a bit on that idea. PROXYCAP UDP FULLThis is convenient in cases where it would be nicer to have a full network route to a target network (with working DNS) vs just having application specific proxy rules. I built some infrastructure that you could deploy and use to easily tunnel from arbitrary sources over a proxy such as SOCKS, using anything that can run WireGuard. ![]() |
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